Mario Bros.

The familiar 8-bit sounding Ditty

Sources used:
musescore.com/xiaomi…ario-bros-main-theme
youtube.com/watch?v=nta6xbzfq1u songsterr.com/a/wsa/…heme-drum-tab-s14064
youtube.com/watch?v=ofreoeqppri

Update Oct 31: updated the synthesiser

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input.overdriveLevel = 1 //min=1, max=100 step=.1

//
// RTFM You can find the DittyToy API Reference here: https://dittytoy.net/syntax
//
const WAVEFORM = {SINE: 1, SQUARE: 2, TRIANGLE: 3, SAW: 4, SEMICIRCLE: 5, SHARK_FIN: 6, SURF: 7 };
const basicSynth = synth.def(class {
    process(note, env, tick, options) {
        const value = (hz) => {
            const inversionMultiplier = options.inverted? -1: 1;
            const phase = ditty.time * hz;
            const f = phase * Math.PI * 2;
            
            switch(options.waveForm) {
                case WAVEFORM.SQUARE:
                    return (Math.sin(f) > 0? 1: -1);
                case WAVEFORM.TRIANGLE:
                    return (Math.abs((phase % 1) * 4 - 2) - 1);
                case WAVEFORM.SAW:
                    return ((phase % 1) * (inversionMultiplier*2) - inversionMultiplier);
                case WAVEFORM.SEMICIRCLE:
                    return (options.inverted?(Math.cos(f) < 0? 1: -1):0) + Math.sqrt(1 - ((2 * Math.asin(Math.sin(f))) / Math.PI)**2) * (Math.cos(f) < 0? -1: 1);
                case WAVEFORM.SHARK_FIN:
                    return inversionMultiplier * Math.sin(f) > 0? Math.sqrt(1 - ((2 * Math.asin(Math.sin(f/2))) / Math.PI)**2) : -Math.sqrt(1 - ((2 * Math.asin(Math.sin((f+Math.PI)/2))) / Math.PI)**2);
                case WAVEFORM.SURF:
                    return inversionMultiplier * Math.sin(f) > 0? 2 * Math.sqrt(1 - ((2 * Math.asin(Math.sin(f/2))) / Math.PI)**2) - 1 : -2 * Math.sqrt(1 - ((2 * Math.asin(Math.sin((f+Math.PI)/2))) / Math.PI)**2) + 1;
                case WAVEFORM.SINE:
                default:
                    return Math.sin(f);
            }
        }
        let divisor = 0;
        return Array.from({length: options.overtones}).map((v, i) => value(midi_to_hz(note) * (i + 1))).reduce((p, c, i) => { const div = 1 / (1 + i*options.overtoneDecay); divisor += div; return p + (c * div); }, 0) / divisor * env.value;
    }
}, { name: 'basicSynth++', waveForm: WAVEFORM.SQUARE, inverted: false, overtones: 1, overtoneDecay: 1, env: adsr2 });


const noise = synth.def(class {
    constructor(options) {
        this.hold = 0;
        this.holdReset = (options.hold / ditty.dt) | 0;
    }
    process(note, env, tick, options) {
        if(this.hold <= 0) {
            this.value = Math.random() * 2 - 1;
            this.hold = this.holdReset;
        }
        this.hold--;
        return this.value * env.value;
    }
}, { name: 'noise', hold: 0, env: adsr2 });


const overdrive = filter.def( (input, options) => [...input.map(i => clamp(i * options.level, -1, 1))], { level: 1 });

const hands = {
    leftHand: {
        one:  { 
            config: { synth: basicSynth, amp: 1.4, playConfig: {attack: 0, waveForm: () => WAVEFORM.TRIANGLE } }, 
            score: [ //lows
    
                [1, [[d3, .5], [d3, .5], [false, .5], [d3, .5], [false, .5], [d3, .5], [d3, 1],
                    [g4, 1], [false, 1], [g2, 1], [false, 1]]],
    //8
                [2, [[g3, 1], [false, .5], [d3, .5], [false, 1], [c3, 1],
                    [false, .5], [f3, .5], [false, .5], [g3, .5], [false, .5], [gb3, .5], [f3, 1],
                    [e3, 2/3], [c4, 2/3], [e4, 2/3], [f4, .5], [false, .5], [d4, .5], [e4, .5],
                    [false, .5],[c4, .5], [false, .5], [a3, .5], [b3, .5], [g3, .5], [false, 1]]], //6
    //40
                [2, [[c3, 1], [false, .5], [g3, .5], [false, 1], [c4, 1],
                    [f3, 1], [false, .5], [c4, .5], [c4, 1], [f3, 1],
                    [c3, 1], [false, .5], [g3, .5], [false, 1], [g3, .5], [c4, .5],
                    [false, .5], [f5, .5], [false, .5], [f5, .5], [f5, 1], [g3, 1],
                    [c3, 1], [false, .5], [g3, .5], [false, 1], [c4, 1], //11
                    [f3, 1], [false, .5], [c4, .5], [c4, 1], [f3, 1],
                    [c3, 1], [ab3, 1], [false, .5], [bb3, .5], [false, 1],
                    [c4, 1], [false, .5], [g3, .5], [g3, 1], [c3, 1]]],
    //104 
                [3, [[ab2, 1], [false, .5], [eb3, .5], [false, 1], [ab3, 1], //15
                    [g3, 1], [false, .5], [c3, .5], [false, 1], [g2, 1]]],
                [1, [[d3, .5], [d3, .5], [false, .5], [d3, .5], [false, .5], [d3, .5], [d3, 1], //21
                    [g4, 1], [false, 1], [g2, 1], [false, 1]]],
    //136
                [2, [[g3, 1], [false, .5], [d3, .5], [false, 1], [c3, 1], //22
                    [false, .5], [f3, .5], [false, .5], [g3, .5], [false, .5], [gb3, .5], [f3, 1],
                    [e3, 2/3], [c4, 2/3], [e4, 2/3], [f4, .5], [false, .5], [d4, .5], [e4, .5],
                    [false, .5], [c4, .5], [false, .5], [a3, .5], [b3, .5], [g3, .5], [false, 1]]],
    //168
                [2, [[c3, 1], [false, .5], [fs3, .5], [g3, 1], [c4, 1], //27
                    [f3, 1], [f3, 1], [c4, .5], [c4, .5], [f3, 1],
                    [d3, 1], [false, .5], [f3, .5], [g3, 1], [b3, 1],
                    [g3, 1], [g3, 1], [c4, .5], [c4, .5], [g3, 1],
                    [c3, 1], [false, .5], [fs3, .5], [g3, 1], [c4, 1], //31
                    [f3, 1], [f3, 1], [c4, .5], [c4, .5], [f3, 1],
                    [g3, 1], [false, .5], [g3, .5], [g3, 2/3], [a3, 2/3], [b3, 2/3],
                    [c4, 1], [g3, 1], [c3, 1], [false, 1]]],
    //232
                [3, [[ab2, 1], [false, .5], [eb3, .5], [false, 1], [ab3, 1], //35
                    [g3, 1], [false, .5], [c3, .5], [false, 1], [g2, 1]]],
                [1, [[d3, .5], [d3, .5], [false, .5], [d3, .5], [false, .5], [d3, .5], [d3, 1], //39
                    [g4, 1], [false, 1], [g2, 1], [false, 1]]],
    
                [1, [[c3, 1], [false, .5], [fs3, .5], [g3, 1], [c4, 1], //43
                    [f3, 1], [f3, 1], [c4, .5], [c4, .5], [f3, 1],
                    [d3, 1], [false, .5], [f3, .5], [g3, 1], [b3, 1],
                    [g3, 1], [g3, 1], [c4, .5], [c4, .5], [g3, 1],
                    [c3, 1], [false, .5], [fs3, .5], [g3, 1], [c4, 1], //47
                    [f3, 1], [f3, 1], [c4, .5], [c4, .5], [f3, 1],
                    [g3, 1], [false, .5], [g3, .5], [g3, 2/3], [a3, 2/3], [b3, 2/3],
                    [c4, 1], [g3, 1], [c3, 1], [false, 1]]],

            ]
        }
    },
    rightHand: {
        one:  { 
            config: { synth: basicSynth, amp: .5, playConfig: {attack: 0, waveForm: () => WAVEFORM.SQUARE } }, 
            score: [ //lows
                [1, [[fs4, .5], [fs4, .5], [false, .5], [fs4, .5], [false, .5], [fs4, .5], [fs4, 1],
                    [b4, 1], [false, 1], [g4, 1], [false, 1]]],
    
                [2, [[e4, 1], [false, .5], [c4, .5], [false, 1], [g3, 1],
                    [false, .5], [c4, .5], [false, .5], [d4, .5], [false, .5], [db4, .5], [c4, 1],
                    [c4, 2/3], [g4, 2/3], [b4, 2/3], [c5, .5], [false, .5], [a4, .5], [b4, .5],
                    [false, .5], [a4, .5], [false, .5], [e4, .5], [f4, .5], [d4, .5], [false, 1]]], //6
    
                [2, [[false, 1], [e5, .5], [eb5, .5], [d5, .5], [b4, .5], [false, .5], [c5, .5],
                    [false, .5], [e4, .5], [f4, .5], [g4, .5], [false, .5], [c4, .5], [e4, .5], [f4, .5],
                    [false, 1], [e5, .5], [eb5, .5], [d5, .5], [b4, .5], [false, .5], [c5, .5],
                    [false, .5], [g5, .5], [false, .5], [g5, .5], [g5, 1], [false, 1], //11
                    [false, 1], [e5, .5], [eb5, .5], [d5, .5], [b4, .5], [false, .5], [c5, .5],
                    [false, .5], [e4, .5], [f4, .5], [g4, .5], [false, .5], [c4, .5], [e4, .5], [f4, .5],
                    [false, 1], [ab4, 1], [false, .5], [f4, .5], [false, 1],
                    [e4, 1], [false, 3]]],
                
                [1, [[ab4, .5], [ab4, .5], [false, .5], [ab4, .5], [false, .5], [ab4, .5], [bb4, 1], //15
                    [g4, .5], [e4, .5], [false, .5], [e4, .5], [c4, 1], [false, 1],
                    [ab4, .5], [ab4, .5], [false, .5], [ab4, .5], [false, .5], [ab4, .5], [bb4, .5], [g4, .5],
                    [false, 4],
                    [ab4, .5], [ab4, .5], [false, .5], [ab4, .5], [false, .5], [ab4, .5], [bb4, 1], //19
                    [g4, .5], [e4, .5], [false, .5], [e4, .5], [c4, 1], [false, 1],
                    [fs4, .5], [fs4, .5], [false, .5], [fs4, .5], [false, .5], [fs4, .5], [fs4, 1],
                    [b4, 1], [false, 1], [g4, 1], [false, 1]]],
    
                [2, [[e4, 1], [false, .5], [c4, .5], [false, 1], [g3, 1], //22
                    [false, .5], [c4, .5], [false, .5], [d4, .5], [false, .5], [db4, .5], [c4, 1],
                    [c4, 2/3], [g4, 2/3], [b4, 2/3], [c5, .5], [false, .5], [a4, .5], [b4, .5],
                    [false, .5], [a4, .5], [false, .5], [e4, .5], [f4, .5], [d4, .5], [false, 1]]],
    
                [2, [[c5, .5], [a4, .5], [false, .5], [e4, .5], [false, 1], [e4, 1], //27
                    [f4, .5], [c5, .5], [false, .5], [c5, .5], [f4, 1], [false, 1],
                    [g4, 2/3], [f5, 2/3], [f5, 2/3], [f5, 2/3], [e5, 2/3], [d5, 2/3],
                    [c5, .5], [a4, .5], [false, .5], [f4, .5], [e4, 1], [false, 1],
                    [c5, .5], [a4, .5], [false, .5], [e4, .5], [false, 1], [e4, 1], //31
                    [f4, .5], [a4, .5], [false, .5], [a4, .5], [f4, 1], [false, 1],
                    [g4, .5], [d5, .5], [false, .5], [d5, .5], [d5, 2/3], [c5, 2/3], [b4, 2/3],
                    [g4, .5], [e4, .5], [false, .5], [e4, .5], [c4, 1], [false, 1]]],
    
                [1, [[ab4, .5], [ab4, .5], [false, .5], [ab4, .5], [false, .5], [ab4, .5], [bb4, 1], //35
                    [g4, .5], [e4, .5], [false, .5], [e4, .5], [c4, 1], [false, 1],
                    [ab4, .5], [ab4, .5], [false, .5], [ab4, .5], [false, .5], [ab4, .5], [bb4, .5], [g4, .5],
                    [false, 4],
                    [ab4, .5], [ab4, .5], [false, .5], [ab4, .5], [false, .5], [ab4, .5], [bb4, 1], //39
                    [g4, .5], [e4, .5], [false, .5], [e4, .5], [c4, 1], [false, 1],
                    [fs4, .5], [fs4, .5], [false, .5], [fs4, .5], [false, .5], [fs4, .5], [fs4, 1],
                    [b4, 1], [false, 1], [g4, 1], [false, 1]]],
    
                [1, [[c5, .5], [a4, .5], [false, .5], [e4, .5], [false, 1], [e4, 1], //43
                    [f4, .5], [c5, .5], [false, .5], [c5, .5], [f4, 1], [false, 1],
                    [g4, 2/3], [f5, 2/3], [f5, 2/3], [f5, 2/3], [e5, 2/3], [d5, 2/3],
                    [c5, .5], [a4, .5], [false, .5], [f4, .5], [e4, 1], [false, 1],
                    [c5, .5], [a4, .5], [false, .5], [e4, .5], [false, 1], [e4, 1], //47
                    [f4, .5], [a4, .5], [false, .5], [a4, .5], [f4, 1], [false, 1],
                    [g4, .5], [d5, .5], [false, .5], [d5, .5], [d5, 2/3], [c5, 2/3], [b4, 2/3],
                    [g4, .5], [e4, .5], [false, .5], [e4, .5], [c4, 1], [false, 1]]],
            ]
        },
        two: { 
            config: { synth: basicSynth, amp: .5, playConfig: {attack: 0, waveForm: () => WAVEFORM.SQUARE } }, 
            score: [ //highs
                [1, [[e5, .5], [e5, .5], [false, .5], [e5, .5], [false, .5], [c5, .5], [e5, 1],
                    [g5, 1], [false, 3]]],
    
                [2, [[c5, 1], [false, .5], [g4, .5], [false, 1], [e4, 1],
                    [false, .5], [a4, .5], [false, .5], [b4, .5], [false, .5], [bb4, .5], [a4, 1],
                    [g4, 2/3], [e5, 2/3], [g5, 2/3], [a5, .5], [false, .5], [f5, .5], [g5, .5],
                    [false, .5], [e5, .5], [false, .5], [c5, .5], [d5, .5], [b4, .5], [false, 1]]], //6
    
                [2, [[false, 1], [g5, .5], [gb5, .5], [f5, .5], [ds5, .5], [false, .5], [e5, .5],
                    [false, .5], [gs4, .5], [a4, .5], [c5, .5], [false, .5], [a4, .5], [c5, .5], [d5, .5],
                    [false, 1], [g5, .5], [gb5, .5], [f5, .5], [ds5, .5], [false, .5], [e5, .5],
                    [false, .5], [c6, .5], [false, .5], [c6, .5], [c6, 1], [false, 1], //11
                    [false, 1], [g5, .5], [gb5, .5], [f5, .5], [ds5, .5], [false, .5], [e5, .5],
                    [false, .5], [gs4, .5], [a4, .5], [c5, .5], [false, .5], [a4, .5], [c5, .5], [d5, .5],
                    [false, 1], [eb5, 1], [false, .5], [d5, .5], [false, 1],
                    [c5, 1], [false, 3]]],
    
                [1, [[c5, .5], [c5, .5], [false, .5], [c5, .5], [false, .5], [c5, .5], [d5 ,1], //15
                    [e5, .5], [c5, .5], [false, .5], [a4, .5], [g4, 1], [false, 1],
                    [c5, .5], [c5, .5], [false, .5], [c5, .5], [false, .5], [c5, .5], [d5 , .5], [e5, .5],
                    [false, 4],
                    [c5, .5], [c5, .5], [false, .5], [c5, .5], [false, .5], [c5, .5], [d5 ,1], //19
                    [e5, .5], [c5, .5], [false, .5], [a4, .5], [g4, 1], [false, 1],
                    [e5, .5], [e5, .5], [false, .5], [e5, .5], [false, .5], [c5, .5], [e5, 1],
                    [g5, 1], [false, 3]]],
    
                [2, [[c5, 1], [false, .5], [g4, .5], [false, 1], [e4, 1],
                    [false, .5], [a4, .5], [false, .5], [b4, .5], [false, .5], [bb4, .5], [a4, 1],
                    [g4, 2/3], [e5, 2/3], [g5, 2/3], [a5, .5], [false, .5], [f5, .5], [g5, .5],
                    [false, .5], [e5, .5], [false, .5], [c5, .5], [d5, .5], [b4, .5], [false, 1]]],
    
                [2, [[e5, .5], [c5, .5], [false, .5], [g4, .5], [false, 1], [gs4, 1], //27
                    [a4, .5], [f5, .5], [false, .5], [f5, .5], [a4, 1], [false, 1],
                    [b4, 2/3], [a5, 2/3], [a5, 2/3], [a5, 2/3], [g5, 2/3], [f5, 2/3],
                    [e5, .5], [c5, .5], [false, .5], [a4, .5], [g4, 1], [false, 1],
                    [e5, .5], [c5, .5], [false, .5], [g4, .5], [false, 1], [gs4, 1], //31
                    [a4, .5], [f5, .5], [false, .5], [f5, .5], [a4, 1], [false, 1],
                    [b4, .5], [f5, .5], [false, .5], [f5, .5], [f5, 2/3], [e5, 2/3], [d5, 2/3],
                    [c5, .5], [false, 3.5]]],
    
                [1, [[c5, .5], [c5, .5], [false, .5], [c5, .5], [false, .5], [c5, .5], [d5 ,1], //35
                    [e5, .5], [c5, .5], [false, .5], [a4, .5], [g4, 1], [false, 1],
                    [c5, .5], [c5, .5], [false, .5], [c5, .5], [false, .5], [c5, .5], [d5 , .5], [e5, .5],
                    [false, 4],
                    [c5, .5], [c5, .5], [false, .5], [c5, .5], [false, .5], [c5, .5], [d5 ,1], //39
                    [e5, .5], [c5, .5], [false, .5], [a4, .5], [g4, 1], [false, 1],
                    [e5, .5], [e5, .5], [false, .5], [e5, .5], [false, .5], [c5, .5], [e5, 1],
                    [g5, 1], [false, 3]]],
    
                [1, [[e5, .5], [c5, .5], [false, .5], [g4, .5], [false, 1], [gs4, 1], //43
                    [a4, .5], [f5, .5], [false, .5], [f5, .5], [a4, 1], [false, 1],
                    [b4, 2/3], [a5, 2/3], [a5, 2/3], [a5, 2/3], [g5, 2/3], [f5, 2/3],
                    [e5, .5], [c5, .5], [false, .5], [a4, .5], [g4, 1], [false, 1],
                    [e5, .5], [c5, .5], [false, .5], [g4, .5], [false, 1], [gs4, 1], //47
                    [a4, .5], [f5, .5], [false, .5], [f5, .5], [a4, 1], [false, 1],
                    [b4, .5], [f5, .5], [false, .5], [f5, .5], [f5, 2/3], [e5, 2/3], [d5, 2/3],
                    [c5, .5], [false, 3.5]]],
            ]
        }
    },
    drum: {
        hihat: { 
            config: { synth: noise, amp: .7, playConfig: {attack: 0 } }, 
            score: [ //lows

            [1, [[c7, .125], [false, .875], [c7, .125], [false, .875], [c7, .125], [false, .375], [c7, .125], [false, 1.375],
                [c7, .125], [false, 1.875], [false, .5], [c7, .125], [false, .375], [c7, .125], [false, .375], [c7, .125], [false, .375]]],
            
            [48, [[false, 1], [c7, .125], [false, .5], [c7, .125], [false, .25]]],
//40
            [4, [[c7, .125], [false, .875], [c7, .125], [false, .875], [c7, .125], [false, .375], [c7, .125], [false, 1.375],
                [c7, .125], [false, 1.875], [false, .5], [c7, .125], [false, .375], [c7, .125], [false, .375], [c7, .125], [false, .375]]],

            [48, [[false, 1], [c7, .125], [false, .5], [c7, .125], [false, .25]]],

            [4, [[c7, .125], [false, .875], [c7, .125], [false, .875], [c7, .125], [false, .375], [c7, .125], [false, 1.375],
                [c7, .125], [false, 1.875], [false, .5], [c7, .125], [false, .375], [c7, .125], [false, .375], [c7, .125], [false, .375]]],

            [16, [[false, 1], [c7, .125], [false, .5], [c7, .125], [false, .25]]],
        ]},
        snare: { 
            config: { synth: noise, amp: .5, playConfig: {attack: 0 } }, 
            score: [

            [1, [[d3, .5], [false, 1], [d3, .5], [false, 1], [d3, .5], [false, .5],
                [g4, .5], [false, 1.5], [g2, .5], [false, 1.5]]],

            [24, [[false, 2], [e6, .5], [false, 1.5]]],
//40
            [4, [[d3, .5], [false, 1], [d3, .5], [false, 1], [d3, .5], [false, .5],
                [g4, .5], [false, 1.5], [g2, .5], [false, 1.5]]],

            [24, [[false, 2], [e6, .5], [false, 1.5]]],

            [4, [[d3, .5], [false, 1], [d3, .5], [false, 1], [d3, .5], [false, .5],
                [g4, .5], [false, 1.5], [g2, .5], [false, 1.5]]],

            [8, [[false, 2], [e6, .5], [false, 1.5]]],
        ]},
        kick: { 
            config: { synth: noise, amp: .8, playConfig: { attack: 0, hold: .0005 } }, 
            score: [
            [1, [[false, 4],
                [false, 4]]],

            [24, [[c2, .14], [false, 3.86]]],
//40
            [4, [[false, 4],
                [false, 4]]],

            [24, [[c2, .14], [false, 3.86]]],

            [4, [[false, 4],
                [false, 4]]],

            [8, [[c2, .14], [false, 3.86]]],
        ]}
    }

}

ditty.bpm=180;
let skip = 0;

Object.keys(hands).forEach(hand => 
    Object.keys(hands[hand]).forEach(finger => {
        loop( () => {
            hands[hand][finger].score.forEach(noteSet => {
                for(let i = 0; i < noteSet[0]; i++) {
                    noteSet[1].forEach(note => play(hands[hand][finger].config.synth, hands[hand][finger].config.playConfig, ...note));
                }
            });
        }, { amp: hands[hand][finger].config.amp, name: hand+'_'+finger }).connect(overdrive.create({level: () => input.overdriveLevel}));
    })
);



const play = (synth, config, note, length) => {
    if(skip > .0001) {
        skip -= length;
        return;
    }
    if(note !== false) synth.play(note, { ...config, release: length - config.attack });
    sleep(length);
}