Based on gist.github.com/samaaron/3f41f913bf6d1b6bf036 by @samaaron
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ditty.bpm = 130; const noise = synth.def( (phase, env, tick, options) => (Math.random() * 2 - 1) * env.value, { attack: 0.0125, release: 0.15, env: adsr2 }); const kick = synth.def( (phase, env, tick, options) => Math.sin(phase * 2 * Math.PI * (1.5 - tick * 4)) * env.value, { attack: 0.025, release: 0.15, amp: 1, env: adsr2 }); const tri = synth.def( (phase, env, tick, options) => { const v = (phase % 1) * 4; return (v < 2 ? v - 1 : 3 - v) * env.value }, { attack: 0.025, release: 0.5, amp: .8, env: adsr2 }); const lowpass = filter.def(class { constructor(options) { this.hist0 = [0, 0]; this.hist1 = [0, 0]; } process(input, options) { const alpha = options.cutoff; if (input) { for (let i = 0; i < 2; i++) { this.hist0[i] += alpha * (input[i] - this.hist0[i]); this.hist1[i] += alpha * (this.hist0[i] - this.hist1[i]); } return this.hist1; } } }, {cutoff: 1}); const delay = filter.def(class { constructor(options) { this.index = 0; this.length = options.interval * ditty.sampleRate * 60 / ditty.bpm | 0; this.left = new Float32Array(this.length); this.right = new Float32Array(this.length); } process(input, options) { if (input) { this.index = (this.index + 1) % this.length; const hist = (this.index + 1) % this.length; const s = options.strength; this.left [this.index] = input[1] + s * this.right[hist]; this.right[this.index] = input[0] + s * this.left [hist]; return [ this.left[this.index], this.right[this.index] ]; } } }, { interval: 3 / 4, strength: 0.15 }); loop( (loopCount) => { if ((loopCount % 16) < 12) kick.play(c3); }, { sync: 1, name: 'kick', amp: 1.6 }); loop( (loopCount, options) => { sleep(1); noise.play(c3, { amp: .7, pan: Math.random() - .5}); sleep(1); }, { name: 'snare' }) .connect( delay.create( {} ) ) .connect( lowpass.create( { cutoff: .3 } ) ); loop( () => { noise.play(c3, { amp: 0.02 + 0.02 * Math.random() }); sleep(0.25); }, { name: 'hi-hat' }); loop( () => { sine.play(d3, { attack: 0.025, release: 24, amp: (tick, options) => .6 + .5 * Math.sin(tick * Math.PI * 4) }); for (let i=0; i<6; i++) { [d3, 0, 0, a3, f4, 0, a3, 0].forEach( note => { if (note) tri.play(note, { pan: (tick, options) => Math.sin(ditty.time)}); sleep(.25); }); } sine.play(g3, { attack: 0.025, release: 8, amp: (tick, options) => .6 + .5 * Math.sin(tick * Math.PI * 4) }); for (let i=0; i<2; i++) { [d3, 0, 0, Bb3, g4, 0, Bb3, 0].forEach( note => { if (note) tri.play(note, { pan: (tick, options) => Math.sin(ditty.time)}); sleep(.25); }); } }, { name: 'melody' }) .connect( delay.create( {} ) ) .connect( lowpass.create( { cutoff: () => .4 + .3 * Math.sin(ditty.time) } ) );