A simple, high-performance reverb filter. Used with athibaul's Karplus-Strong synth as input.
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// Forked from "Karplus-Strong string synthesis" by athibaul
// https://dittytoy.net/ditty/0c920dd635
// I thought about writing a Karplus Ditty but athibaul has alreay done a very nice one.
// Reverb effect implementated as Ditty filter. Adds nice stereo ambiance.
class Delayline {
constructor(n) {
this.n = ~~n;
this.p = 0;
this.lastOut = 0;
this.data = new Float32Array(n);
}
clock(input) {
this.lastOut = this.data[this.p];
this.data[this.p] = input;
if(++this.p >= this.n) {
this.p = 0;
}
}
tap(offset) {
var x = this.p - offset - 1;
x %= this.n;
if(x < 0) {
x += this.n;
}
return this.data[x];
}
}
function allpass(delayline, x, k) {
var delayin = x - delayline.lastOut * k;
var y = delayline.lastOut + k * delayin;
delayline.clock(delayin);
return y;
}
// Simple allpass reverberator, based on this article:
// http://www.spinsemi.com/knowledge_base/effects.html
const reverb = filter.def(class {
constructor(options) {
this.lastReturn = 0;
this.krt = .7;
this.delaylines = [];
// Create several delay lines with random lengths
for(var i = 0; i < 12; ++i) {
this.delaylines.push(new Delayline(10 + Math.floor(Math.random() * 5000)));
}
}
process(input, options) {
var inv = input[0] + input[1];
var v = this.lastReturn;
// Let the signal pass through the loop of delay lines. Inject input signal at multiple locations.
v = allpass(this.delaylines[0], v + inv, .5);
v = allpass(this.delaylines[1], v, .5);
this.delaylines[2].clock(v);
v = this.delaylines[2].lastOut * this.krt;
v = allpass(this.delaylines[3], v + inv, .5);
v = allpass(this.delaylines[4], v, .5);
this.delaylines[5].clock(v);
v = this.delaylines[5].lastOut * this.krt;
v = allpass(this.delaylines[6], v + inv, .5);
v = allpass(this.delaylines[7], v, .5);
this.delaylines[8].clock(v);
v = this.delaylines[8].lastOut * this.krt;
v = allpass(this.delaylines[9], v + inv, .5);
v = allpass(this.delaylines[10], v, .5);
this.delaylines[11].clock(v);
v = this.delaylines[11].lastOut * this.krt;
this.lastReturn = v;
// Tap the delay lines at randomized locations and accumulate the output signal.
var ret = [0, 0];
ret[0] += this.delaylines[2].tap(111);
ret[1] += this.delaylines[2].tap(2250);
ret[0] += this.delaylines[5].tap(311);
ret[1] += this.delaylines[5].tap(1150);
ret[0] += this.delaylines[8].tap(511);
ret[1] += this.delaylines[8].tap(50);
ret[0] += this.delaylines[11].tap(4411);
ret[1] += this.delaylines[11].tap(540);
// Mix wet + dry signal.
ret[0] = ret[0] * .1 + input[0];
ret[1] = ret[1] * .1 + input[1];
// Slight stereo widening:
var m = (ret[0] + ret[1]) * .5;
var s = (ret[1] - ret[0]) * .5;
ret[0] = m + s * 1.5;
ret[1] = m - s * 1.5;
return ret;
}
});
// Karplus-Strong plucked string synthesis
// The string is represented by a delay line, with linear interpolation for fractional delay,
// and a first-order lowpass filter, which feeds back into the delay line.
// Each note is initialized with a short burst of noise.
const ks = synth.def(class {
constructor(options) {
let freq = midi_to_hz(options.note);
let delay_samples = 1 / (freq * ditty.dt); // Duration of one period in samples
this.len = Math.floor(delay_samples) + 1; // buffer size
this.fd = delay_samples % 1; // fractional delay to interpolate between samples
this.buf = new Float32Array(this.len); // buffer used to create a delay
this.pos = 0; // current position of the reading/writing head
this.a1 = clamp01(2 * Math.PI * options.cutoff * ditty.dt); // Lowpass filter the reinjection
this.s0 = 0; // Signal value history for the lowpass filter
let offs = Math.floor(this.len * (0.2 + 0.2*Math.random())); // the offset determines the plucking position
// Initialize part of the buffer with noise
for(let i=0; i < 70 && i < this.len; i++){
this.buf[i] = Math.random();
// The following line introduces "comb filtering" in the filter input, for more interesting results
this.buf[(i+offs)%this.len] += -this.buf[i];
}
}
process(note, env, tick, options) {
let pos = this.pos;
let value = lerp(this.buf[pos],
this.buf[(pos+1)%this.len],
this.fd); // linear interpolation for the fractional delay
// Nonlinearity (optional)
// value /= 1 + Math.max(value,0);
this.s0 += this.a1 * (value - this.s0); // lowpass filter
this.buf[pos] = lerp(value, this.s0, options.lowpass_amt);
this.pos = (pos+1)%this.len;
return this.s0 * env.value; // The natural decay is a bit slow, so we still apply an envelope
}
}, {env:adsr, release:2.75, cutoff:2500, lowpass_amt:0.1});
ditty.bpm = 80;
loop( () => {
// Adapted from Bach's Cello Suite No. 1 in G Major BWV 1007
let notes = [d3,a3,fs4,e4,fs4,a3,fs4,a3,
d3,a3,fs4,e4,fs4,a3,fs4,a3,
d3,b3,g4,fs4,g4,b3,g4,b3,
d3,b3,g4,fs4,g4,b3,g4,b3,
d3,cs4,g4,fs4,g4,cs4,g4,cs4,
d3,cs4,g4,fs4,g4,cs4,g4,cs4,
d3,b3,fs4,e4,fs4,d4,cs4,d4,
b3,d4,cs4,d4,fs3,a3,gs3,fs3,
gs3,d4,e4,d4,e4,d4,e4,d4,
gs3,d4,e4,d4,e4,d4,e4,d4,
cs4,e4,a4,gs4,a4,e4,d4,e4,
cs4,e4,d4,e4,a3,cs4,b3,a3,
b2,fs3,d4,cs4,d4,fs3,d4,fs3,
b2,fs3,d4,cs4,d4,fs3,d4,fs3,
b2,gs3,a3,b3,a3,gs3,fs3,e3,
d4,cs4,b3,a4,gs4,fs4,e4,d4,
a2,b3,cs4,a4,e4,a4,cs4,e4,
g4,b3,cs4,e4,g4,e4,cs4,a3,
];
for(let i = 0; i<notes.length; i++) {
ks.play(notes[i] + Math.random() * 0.01, {amp:(Math.random() + 0.5 + (i%8==0?0.8:0)) * .5, pan:0.5 * (2*((notes[i]*0.618)%1)-1)});
sleep(0.25+0.02*Math.random());
}
}, {name:"harp", amp:0.5}).connect(reverb.create());