A simple, high-performance reverb filter. Used with athibaul's Karplus-Strong synth as input.
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// Forked from "Karplus-Strong string synthesis" by athibaul // https://dittytoy.net/ditty/0c920dd635 // I thought about writing a Karplus Ditty but athibaul has alreay done a very nice one. // Reverb effect implementated as Ditty filter. Adds nice stereo ambiance. class Delayline { constructor(n) { this.n = ~~n; this.p = 0; this.lastOut = 0; this.data = new Float32Array(n); } clock(input) { this.lastOut = this.data[this.p]; this.data[this.p] = input; if(++this.p >= this.n) { this.p = 0; } } tap(offset) { var x = this.p - offset - 1; x %= this.n; if(x < 0) { x += this.n; } return this.data[x]; } } function allpass(delayline, x, k) { var delayin = x - delayline.lastOut * k; var y = delayline.lastOut + k * delayin; delayline.clock(delayin); return y; } // Simple allpass reverberator, based on this article: // http://www.spinsemi.com/knowledge_base/effects.html const reverb = filter.def(class { constructor(options) { this.lastReturn = 0; this.krt = .7; this.delaylines = []; // Create several delay lines with random lengths for(var i = 0; i < 12; ++i) { this.delaylines.push(new Delayline(10 + Math.floor(Math.random() * 5000))); } } process(input, options) { var inv = input[0] + input[1]; var v = this.lastReturn; // Let the signal pass through the loop of delay lines. Inject input signal at multiple locations. v = allpass(this.delaylines[0], v + inv, .5); v = allpass(this.delaylines[1], v, .5); this.delaylines[2].clock(v); v = this.delaylines[2].lastOut * this.krt; v = allpass(this.delaylines[3], v + inv, .5); v = allpass(this.delaylines[4], v, .5); this.delaylines[5].clock(v); v = this.delaylines[5].lastOut * this.krt; v = allpass(this.delaylines[6], v + inv, .5); v = allpass(this.delaylines[7], v, .5); this.delaylines[8].clock(v); v = this.delaylines[8].lastOut * this.krt; v = allpass(this.delaylines[9], v + inv, .5); v = allpass(this.delaylines[10], v, .5); this.delaylines[11].clock(v); v = this.delaylines[11].lastOut * this.krt; this.lastReturn = v; // Tap the delay lines at randomized locations and accumulate the output signal. var ret = [0, 0]; ret[0] += this.delaylines[2].tap(111); ret[1] += this.delaylines[2].tap(2250); ret[0] += this.delaylines[5].tap(311); ret[1] += this.delaylines[5].tap(1150); ret[0] += this.delaylines[8].tap(511); ret[1] += this.delaylines[8].tap(50); ret[0] += this.delaylines[11].tap(4411); ret[1] += this.delaylines[11].tap(540); // Mix wet + dry signal. ret[0] = ret[0] * .1 + input[0]; ret[1] = ret[1] * .1 + input[1]; // Slight stereo widening: var m = (ret[0] + ret[1]) * .5; var s = (ret[1] - ret[0]) * .5; ret[0] = m + s * 1.5; ret[1] = m - s * 1.5; return ret; } }); // Karplus-Strong plucked string synthesis // The string is represented by a delay line, with linear interpolation for fractional delay, // and a first-order lowpass filter, which feeds back into the delay line. // Each note is initialized with a short burst of noise. const ks = synth.def(class { constructor(options) { let freq = midi_to_hz(options.note); let delay_samples = 1 / (freq * ditty.dt); // Duration of one period in samples this.len = Math.floor(delay_samples) + 1; // buffer size this.fd = delay_samples % 1; // fractional delay to interpolate between samples this.buf = new Float32Array(this.len); // buffer used to create a delay this.pos = 0; // current position of the reading/writing head this.a1 = clamp01(2 * Math.PI * options.cutoff * ditty.dt); // Lowpass filter the reinjection this.s0 = 0; // Signal value history for the lowpass filter let offs = Math.floor(this.len * (0.2 + 0.2*Math.random())); // the offset determines the plucking position // Initialize part of the buffer with noise for(let i=0; i < 70 && i < this.len; i++){ this.buf[i] = Math.random(); // The following line introduces "comb filtering" in the filter input, for more interesting results this.buf[(i+offs)%this.len] += -this.buf[i]; } } process(note, env, tick, options) { let pos = this.pos; let value = lerp(this.buf[pos], this.buf[(pos+1)%this.len], this.fd); // linear interpolation for the fractional delay // Nonlinearity (optional) // value /= 1 + Math.max(value,0); this.s0 += this.a1 * (value - this.s0); // lowpass filter this.buf[pos] = lerp(value, this.s0, options.lowpass_amt); this.pos = (pos+1)%this.len; return this.s0 * env.value; // The natural decay is a bit slow, so we still apply an envelope } }, {env:adsr, release:2.75, cutoff:2500, lowpass_amt:0.1}); ditty.bpm = 80; loop( () => { // Adapted from Bach's Cello Suite No. 1 in G Major BWV 1007 let notes = [d3,a3,fs4,e4,fs4,a3,fs4,a3, d3,a3,fs4,e4,fs4,a3,fs4,a3, d3,b3,g4,fs4,g4,b3,g4,b3, d3,b3,g4,fs4,g4,b3,g4,b3, d3,cs4,g4,fs4,g4,cs4,g4,cs4, d3,cs4,g4,fs4,g4,cs4,g4,cs4, d3,b3,fs4,e4,fs4,d4,cs4,d4, b3,d4,cs4,d4,fs3,a3,gs3,fs3, gs3,d4,e4,d4,e4,d4,e4,d4, gs3,d4,e4,d4,e4,d4,e4,d4, cs4,e4,a4,gs4,a4,e4,d4,e4, cs4,e4,d4,e4,a3,cs4,b3,a3, b2,fs3,d4,cs4,d4,fs3,d4,fs3, b2,fs3,d4,cs4,d4,fs3,d4,fs3, b2,gs3,a3,b3,a3,gs3,fs3,e3, d4,cs4,b3,a4,gs4,fs4,e4,d4, a2,b3,cs4,a4,e4,a4,cs4,e4, g4,b3,cs4,e4,g4,e4,cs4,a3, ]; for(let i = 0; i<notes.length; i++) { ks.play(notes[i] + Math.random() * 0.01, {amp:(Math.random() + 0.5 + (i%8==0?0.8:0)) * .5, pan:0.5 * (2*((notes[i]*0.618)%1)-1)}); sleep(0.25+0.02*Math.random()); } }, {name:"harp", amp:0.5}).connect(reverb.create());