A simple example of frequency modulation synthesis with feedback.
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input.feedback = 1.3; // min=0, max=4, step=0.001 input.decay = 0.05; // min=0.0001, max=0.1 ,step=0.0001 // Feedback frequency modulation happens when the oscillator modulates itself. // This can lead to very interesting phenomena! // If there is no feedback, the signal is a sine wave. // As long as the feedback value is less than 1, everything is fine. // When it increases beyond that, weird behaviors start to emerge, // including chaotic behavior (which we hear as noise). const feedbackFM = synth.def( class { constructor(options) { this.v = 0; // Last value of the synth this.phase = 0; } process(note,env,tick,options) { this.phase += ditty.dt * midi_to_hz(note); // The next value depends on the last value this.v = Math.sin(2*Math.PI*this.phase + input.feedback * this.v) * env.value; if(options.probe && tick < 0.5) { debug.probe("feedbackFM", this.v, 1, 5/midi_to_hz(note)); } return this.v * 0.2; } }, {attack:0.0001, decay:() => input.decay, probe:false}); // A simple bass + lead pattern ditty.bpm = 120; const nn = [c3,f2,ab2,g2]; loop( (i) => { feedbackFM.play(nn.ring(Math.floor(i/16))); sleep(0.25); }, {name:"bass"}); const nn2 = [0,c4,eb4,0,c4,f4,0,c4]; loop( (i) => { if(nn2.ring(i)) { feedbackFM.play(nn2.ring(i), {decay:() => 3*input.decay, probe:true}); } sleep(0.5); }, {name:"lead"});