Another fork of a great ditty by @reinder (d-layers beat) which is a fork of my ditty (d-layers)
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// Forked from "d-layers beat" by reinder // https://dittytoy.net/ditty/e4696ead7e // Forked from "d-layers" by markknol // https://dittytoy.net/ditty/461bb6b7cf const tri = synth.def( (phase, env, tick, options) => { const v = (phase % 1) * 4; return (v < 2 ? v - 1 : 3 - v) * env.value }, { attack: 0.025, release: 0.5, amp: .8, env: adsr2 }); const square = synth.def( (phase, env, tick, options) => (phase % 1 < 0.5 ? 1 : -1) * env.value, { env: adsr2 }); const noise = synth.def( (phase, env, tick, options) => (Math.random() * 2 - 1) * env.value, { attack: 0.0125, release: 0.15, env: adsr2 }); const kick = synth.def( (phase, env, tick, options) => Math.sin(phase * 2 * Math.PI * (1.5 - env.progress)) * env.value, { attack: 0.025, release: 0.2, amp: 0.7, env: adsr2 }); const hihat = synth.def( (phase, env, tick, options) => (Math.random() * 2 - 1) * Math.pow(1 - env.progress, options.pow) * env.value, { attack: 0.0, release: 0.4, amp: 0.5, pow: 4, env: adsr2 }); ditty.bpm = 128 const delay = filter.def(class { constructor(options) { this.index = 0; this.length = options.interval * ditty.sampleRate * 60 / ditty.bpm | 0; this.left = new Float32Array(this.length); this.right = new Float32Array(this.length); } process(input, options) { if (input) { const s = options.strength; this.index = (this.index + 1) % this.length; const hist = (this.index + 1) % this.length; this.left [this.index] = input[1] + s * this.right[hist]; this.right[this.index] = input[0] + s * this.left [hist]; return [ this.left[this.index], this.right[this.index] ]; } } }, { interval: 1/3, strength: 0.25 }); loop((i) => { tri.play([c3,c4,c3,c5,c3,c4,f3,g5, c3,c4,c3,c5,c3,c4,g5,d5 ][i%16] + (i/32|0)%2*2, { attack: 0.05 * Math.random(), release: 0.4, pan: 0.5 - Math.random() }); sine.play([c3,c4,c3,c5,c3,c4,f3,g5, c3,c4,c3,c5,c3,c4,g5,d5 ][i%16] - (i/32|0)%2*3 - 24, { attack: 0., release: .5, pan: 0.5 - Math.random(), amp: .4 }); sleep(0.5); }, { name: '📢', amp: .8 }) .connect( delay.create( { interval: 1.25, strength: 0.25 }) ) .connect( delay.create( { interval: 2/3, strength: 0.15 }) ) .connect( delay.create( { interval: 1/2, strength: 0.25 }) ) .connect( delay.create( { interval: 1.5, strength: 0.33 }) ) const lowpass = filter.def(class { constructor(options) { this.hist0 = [0, 0]; this.hist1 = [0, 0]; } process(input, options) { const alpha = options.cutoff; if (input) { for (let i = 0; i < 2; i++) { this.hist0[i] += alpha * (input[i] - this.hist0[i]); this.hist1[i] += alpha * (this.hist0[i] - this.hist1[i]); } return this.hist1; } } }, {cutoff: 1}); loop( (loopCount) => { if (beat('x--x-----xx-----x--x------x---x-', loopCount)) kick.play(c); sleep(.25); }, { name: 'kick', amp: 1.6 }); loop( (loopCount) => { if (beat('----x-------x-------x----x--x---', loopCount)) noise.play(c, { amp: 1 }); sleep(.25); }, { name: 'snare' }) .connect( lowpass.create( { cutoff: 0.15 } )) .connect( delay.create( { interval: 0.2, strength: 0.1 })); loop( (loopCount) => { if (beat('-----x----x----------x----x--x--', loopCount)) hihat.play(c, { pan: 0.2, release: 0.4 }); sleep(0.25); }, { name: 'open hi-hat' }) .connect( lowpass.create( { cutoff: .8} )) loop( (loopCount) => { if (beat('xx-xx-xxxx-xx-xxxx-xx-xxxx-xx-xx', loopCount)) hihat.play(c, { amp: 0.15 + 0.01 * Math.random(), release: 0.2, pan: Math.sin(ditty.time * 2) }); sleep(0.25); }, { name: 'hi-hat' }) .connect( lowpass.create( { cutoff: .9} )) .connect( delay.create( { interval: 0.125, strength: 0.25 })); function beat(str, loopCount) { return str.charAt(loopCount % str.length) == 'x'; }