Fork: Breakbeat experiment

Just some funky rhythms

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// Forked from "Backbeat experiment" by athibaul
// https://dittytoy.net/ditty/ee9a7420a7

const PI = 3.1415926;
const sin = Math.sin;
const cos = Math.cos;
const abs = Math.abs;
const rnd = () => Math.random() * 2 - 1;

function sinsaw(p,f) {
    p = p%1;
    return (1-p) * sin(2*PI*f*p);
}

const tri = (p) => 2*abs((p/*+.25*/)%1 - 0.5) - .5;

function softsat(x) {
    x = clamp(x,-1,1);
    return x*(3-x*x)/2;
}

const ssaw = synth.def(
    (p,e,t,o) => sinsaw(p+o.pho,o.f)*e.value, 
    {attack:1e-3, release:0.2, duration:0.0, f:5, pho: 0}
);

const kick = synth.def(
    (p,e,t,o) => softsat(o.a*tri(o.f0*t*(2*o.d-t))*clamp01(o.d-t)),
    {f0:500,d:0.2,a:6}
);

const hp = filter.def(class {
    constructor(opt) {
        this.l = [0, 0];
    }
    process(inp, opt) {
        this.fc = opt.fc || .3;
        this.l[0] += (inp[0] - this.l[0]) * this.fc;
        this.l[1] += (inp[1] - this.l[1]) * this.fc;
        return [inp[0] - this.l[0], inp[1] - this.l[1]];
    }
});

ditty.bpm = 150;
loop( (i) => {
    if(!i) sleep(32);
    //let f = 5**(1-cos(2*PI*i/64));
    let f = 10**((i/64)%1);
    let amp = 3 - abs((i%4)-2);
    f *= amp/3;
    //ssaw.play(a3, {f:2+Math.random(), amp:amp, pan:rnd()*.1, release: .1});
    sine.play(a1, {f:2+Math.random(), amp:amp, release: .1});
    //ssaw.play(a2, {f:f+rnd(), amp:amp, pan:rnd()});
    //ssaw.play(a1, {f:2 + f/4, amp:amp});
    sleep(0.25);
}, { name: 'bass', amp: .2 });

const wtf = filter.def(class {
    constructor() {
    }
    process(inp) {
        let am = 1;
        inp[0] = tri(inp[0]*am)/am*.2;
        inp[1] = tri(inp[1]*am)/am*.2;
        return inp;
    }
});

loop( (j) => {
    if(!j) sleep(64);
    let notes = ditty.tick < 160 ? [f1] : [a1, c2, e2, e2];
    let x = notes[j % notes.length];
    if(1) {
        sine.play(x+12, {amp:-.6, duration:1.4, release:.001});
        ssaw.play(x-.3, {f:1.5, amp:-1, duration:1.4, pan: -.5, release:.1});
        ssaw.play(x+.3, {f:1.5, amp:1, duration:1.4, pan: .5, release:.1});
        sleep(1.5);
        
        sine.play(x+12, {amp:.6, duration:1.5, release:.001});
        ssaw.play(x-.3, {f:1.5, amp:1, duration:1.5, pan: -.5, release:.1});
        ssaw.play(x+.3, {f:1.5, amp:1, duration:1.5, pan: .5, release:.1});
        sleep(2.5);
        
        if(1) {
            let fa = [t => Math.sin(clamp01(t-.5)*Math.PI)*12, t=>0].choose();
            
            sine.play((t,o)=>x+12+fa(t), {amp:(t,o)=>.6+t*.2, duration:3.7, release: 0.001});
            ssaw.play((t,o)=>x-.9+fa(t), {f:1.5, amp:1, duration:3.7, pan: -.5});
            ssaw.play((t,o)=>x+.9+fa(t), {f:1.5, amp:1, duration:3.7, pan: .5});
        }
        sleep(4);
    }
    else {
        sleep(1);
        for(let i = 0; i < 4; ++i) {
            sine.play(x+12, {amp:-.6, duration:.4, release:.001, decay: .1, sustain: .9});
            ssaw.play(x-.3, {f:1.5, amp:-1, duration:.4, pan: -.5, release:.1, decay: .1, sustain: .9});
            ssaw.play(x+.3, {f:1.5, amp:1, duration:.4, pan: .5, release:.1, decay: .1, sustain: .9});
            sleep(.75);
        }
        
        sine.play(x+12, {amp:-.6, duration:2.8, release:.001});
        sine.play(x+24+7, {amp:.2, duration:2.8, release:.001});
        ssaw.play(x-.1, {f:1.5, amp:-1, duration:2.8, pan: -.5, release:.1});
        ssaw.play(x+.1, {f:1.5, amp:1, duration:2.8, pan: .5, release:.1});
        sleep(3);
    }
}, { name: 'bass2' })
.connect(wtf.create())
.connect(hp.create({fc:() => 2**lerp(-1, -6.64, clamp01((ditty.tick-64)/64))}));

loop( (i) => {
    if(!i) sleep(128);
    let pattern = "k...k..k.kk...k.";
    if(pattern.charAt(i%16) == "k") {
        let r = 1.0 + 0.1*rnd();
        let dm = 1;
        kick.play(c4, {f0:20,d:1.0*dm,a:1.0}); // bass
        //sine.play((t) => a1 + 3*(0.5-t), {attack:0.0, release:0.2, duration:0.5});
        kick.play(c4, {f0:300*r,d:0.2*dm,a:6}); // thump
        kick.play(c4, {f0:1e8*r,d:0.01*dm,a:20}); // click
        kick.play(c4, {f0:1e7*r,d:0.05*dm,a:3}); // click, softer
    }
    sleep(0.25);
}, {name:'kick', amp:.5});

loop( (i) => {
    if(!i) sleep(32);
    let pattern = "..S.....S....";
    if(pattern.charAt(i%16) == "S") {
        let r = 1.0 + 0.1*rnd();
        kick.play(c4, {f0:600*r,d:0.15,a:2}); // thump
        kick.play(c4, {f0:1e7,d:0.15,a:6*r,amp:0.3}); // noise
        kick.play(c4, {f0:6e7*r,d:0.02,a:30,amp:0.7}); // click
    } else if (pattern.charAt(i%16) == "s") {
        let r = 1.0 + 0.5*rnd();
        kick.play(c4, {f0:300*r,d:0.2,a:1}); // thump
        kick.play(c4, {f0:1e7,d:0.2,a:3*r,amp:0.1}); // noise
        kick.play(c4, {f0:6e7*r,d:0.02,a:30,amp:0.2}); // click
    }
    sleep(0.25);
}, {name:"snare"});

loop( (i) => {
    if(!i) sleep(32);
    let pattern = 'k.k.s.kskskks.ks';
    for(let j=0; j<pattern.length; j++) {
        let r = 1.0 + 0.2*rnd();
        switch(pattern.charAt(j)) {
            case 'k':
                kick.play(c4, {f0:200*r,d:0.3,a:20,amp:0.3,pan:rnd()}); // thump
                kick.play(c4, {f0:1e6*r,d:0.2,a:3,amp:0.1,pan:rnd()}); // noise
                break;
            case 's':
                kick.play(c4, {f0:300*r,d:0.3,a:20,amp:0.07,pan:rnd()}); // thump
                kick.play(c4, {f0:1.5e6*r,d:0.3,a:3,amp:0.15,pan:rnd()}); // noise
                break;
        }
        let d = 0.25;
        sleep(d);
    }
}, {name:"backbeat"}).connect(hp.create());

loop((i) => {
    if(!i) sleep(32);
    let pattern = 'ccc.cc..c..co.c.c.';
    for(let j = 0; j < 16; ++j) {
        switch(pattern.charAt(j)) {
            case 'c':
                kick.play(c4, {f0:5e6,d:0.05,a:30,amp:0.2,pan:rnd()*.5}); // click, softer
                break;
            case 'o':
                kick.play(c4, {f0:1.5e6,d:.2,a:30,amp:0.2,pan:rnd()*.5}); // click, softer
                break;
        }
        
        sleep(0.25);
    }
}, {name:"hat"}).connect(hp.create());

class Swarm {
    constructor(opt) {
        this.op = [];
        this.wf = sinsaw;
        this.jtu = 0;
        let nu = 10;
        let pat = [0,7];
        for(let i = 0; i < nu; ++i) {
            let k = i/(nu-1);
            let pa = k*2-1;
            this.op.push({
                p:Math.random(),
                f:2**(pat[i%pat.length]/12),
                ml:clamp01(pa+1),
                mr:clamp01(1-pa),
                jt:2**(rnd()*opt.det)
            });
        }
    }
    process(n, e, t, opt) {
        this.jtu += ditty.dt*opt.jtf;
        if(this.jtu >= 1) {
            this.jtu -= 1;
            for(let i = 0; i < this.op.length; ++i)
                this.op[i].jt = 2**(rnd()*opt.det);
        }
        let dt = midi_to_hz(n)*ditty.dt;
        let mix = [0,0];
        for(let i = 0; i < this.op.length; ++i) {
            let op = this.op[i];
            mix[0] += this.wf(op.p, t*.1+i*.2) * op.ml;
            mix[1] += this.wf(op.p, t*.1+i*.2) * op.mr;
            op.p += dt * op.f * op.jt;
        }
        mix[0] *= e.value;
        mix[1] *= e.value;
        return mix;
    }
}
const pad = synth.def(Swarm);

loop( (i) => {
    let padChords = [
        [a1,c5,es5]
    ];
    let du = 64;
    let ch = padChords.ring(i);
    for(let j=0; j<ch.length; j++) {
        pad.play(ch[j], {attack:.1,decay:.1,sustain:.5,release:8,duration:0, det:0.4,jtf:(x,t)=>800*Math.exp(-x*.5)});
    }
    sleep(du);
}, {name:"fx", amp: .1}).connect(hp.create({fc:.05}));

loop( (i) => {
    let padChords = [
        [a4,e4,c5,es4],
        [c4,c3,e4,b4],
        [e4,e3,e4,g4],
        [e4,e3,g4,a4]
    ];
    let du = 16;
    let ch = padChords.ring(i);
    for(let j=0; j<ch.length; j++) {
        let rrr = Math.sin(j*646+i) * 32 + a5;
        pad.play(ch[j], {attack:4,release:4,duration:du, det:0.03,jtf:60});
    }
    sleep(du);
}, {name:"pad", amp:()=>0.05*clamp01((90-ditty.tick)/16)}).connect(hp.create({fc:.0001}));