// Forked from "Backbeat experiment" by athibaul // https://dittytoy.net/ditty/ee9a7420a7 const PI = 3.1415926; const sin = Math.sin; const cos = Math.cos; const abs = Math.abs; const rnd = () => Math.random() * 2 - 1; function sinsaw(p,f) { p = p%1; return (1-p) * sin(2*PI*f*p); } const tri = (p) => 2*abs((p/*+.25*/)%1 - 0.5) - .5; function softsat(x) { x = clamp(x,-1,1); return x*(3-x*x)/2; } const ssaw = synth.def( (p,e,t,o) => sinsaw(p+o.pho,o.f)*e.value, {attack:1e-3, release:0.2, duration:0.0, f:5, pho: 0} ); const kick = synth.def( (p,e,t,o) => softsat(o.a*tri(o.f0*t*(2*o.d-t))*clamp01(o.d-t)), {f0:500,d:0.2,a:6} ); const hp = filter.def(class { constructor(opt) { this.l = [0, 0]; } process(inp, opt) { this.fc = opt.fc || .3; this.l[0] += (inp[0] - this.l[0]) * this.fc; this.l[1] += (inp[1] - this.l[1]) * this.fc; return [inp[0] - this.l[0], inp[1] - this.l[1]]; } }); ditty.bpm = 150; loop( (i) => { if(!i) sleep(32); //let f = 5**(1-cos(2*PI*i/64)); let f = 10**((i/64)%1); let amp = 3 - abs((i%4)-2); f *= amp/3; //ssaw.play(a3, {f:2+Math.random(), amp:amp, pan:rnd()*.1, release: .1}); sine.play(a1, {f:2+Math.random(), amp:amp, release: .1}); //ssaw.play(a2, {f:f+rnd(), amp:amp, pan:rnd()}); //ssaw.play(a1, {f:2 + f/4, amp:amp}); sleep(0.25); }, { name: 'bass', amp: .2 }); const wtf = filter.def(class { constructor() { } process(inp) { let am = 1; inp[0] = tri(inp[0]*am)/am*.2; inp[1] = tri(inp[1]*am)/am*.2; return inp; } }); loop( (j) => { if(!j) sleep(64); let notes = ditty.tick < 160 ? [f1] : [a1, c2, e2, e2]; let x = notes[j % notes.length]; if(1) { sine.play(x+12, {amp:-.6, duration:1.4, release:.001}); ssaw.play(x-.3, {f:1.5, amp:-1, duration:1.4, pan: -.5, release:.1}); ssaw.play(x+.3, {f:1.5, amp:1, duration:1.4, pan: .5, release:.1}); sleep(1.5); sine.play(x+12, {amp:.6, duration:1.5, release:.001}); ssaw.play(x-.3, {f:1.5, amp:1, duration:1.5, pan: -.5, release:.1}); ssaw.play(x+.3, {f:1.5, amp:1, duration:1.5, pan: .5, release:.1}); sleep(2.5); if(1) { let fa = [t => Math.sin(clamp01(t-.5)*Math.PI)*12, t=>0].choose(); sine.play((t,o)=>x+12+fa(t), {amp:(t,o)=>.6+t*.2, duration:3.7, release: 0.001}); ssaw.play((t,o)=>x-.9+fa(t), {f:1.5, amp:1, duration:3.7, pan: -.5}); ssaw.play((t,o)=>x+.9+fa(t), {f:1.5, amp:1, duration:3.7, pan: .5}); } sleep(4); } else { sleep(1); for(let i = 0; i < 4; ++i) { sine.play(x+12, {amp:-.6, duration:.4, release:.001, decay: .1, sustain: .9}); ssaw.play(x-.3, {f:1.5, amp:-1, duration:.4, pan: -.5, release:.1, decay: .1, sustain: .9}); ssaw.play(x+.3, {f:1.5, amp:1, duration:.4, pan: .5, release:.1, decay: .1, sustain: .9}); sleep(.75); } sine.play(x+12, {amp:-.6, duration:2.8, release:.001}); sine.play(x+24+7, {amp:.2, duration:2.8, release:.001}); ssaw.play(x-.1, {f:1.5, amp:-1, duration:2.8, pan: -.5, release:.1}); ssaw.play(x+.1, {f:1.5, amp:1, duration:2.8, pan: .5, release:.1}); sleep(3); } }, { name: 'bass2' }) .connect(wtf.create()) .connect(hp.create({fc:() => 2**lerp(-1, -6.64, clamp01((ditty.tick-64)/64))})); loop( (i) => { if(!i) sleep(128); let pattern = "k...k..k.kk...k."; if(pattern.charAt(i%16) == "k") { let r = 1.0 + 0.1*rnd(); let dm = 1; kick.play(c4, {f0:20,d:1.0*dm,a:1.0}); // bass //sine.play((t) => a1 + 3*(0.5-t), {attack:0.0, release:0.2, duration:0.5}); kick.play(c4, {f0:300*r,d:0.2*dm,a:6}); // thump kick.play(c4, {f0:1e8*r,d:0.01*dm,a:20}); // click kick.play(c4, {f0:1e7*r,d:0.05*dm,a:3}); // click, softer } sleep(0.25); }, {name:'kick', amp:.5}); loop( (i) => { if(!i) sleep(32); let pattern = "..S.....S...."; if(pattern.charAt(i%16) == "S") { let r = 1.0 + 0.1*rnd(); kick.play(c4, {f0:600*r,d:0.15,a:2}); // thump kick.play(c4, {f0:1e7,d:0.15,a:6*r,amp:0.3}); // noise kick.play(c4, {f0:6e7*r,d:0.02,a:30,amp:0.7}); // click } else if (pattern.charAt(i%16) == "s") { let r = 1.0 + 0.5*rnd(); kick.play(c4, {f0:300*r,d:0.2,a:1}); // thump kick.play(c4, {f0:1e7,d:0.2,a:3*r,amp:0.1}); // noise kick.play(c4, {f0:6e7*r,d:0.02,a:30,amp:0.2}); // click } sleep(0.25); }, {name:"snare"}); loop( (i) => { if(!i) sleep(32); let pattern = 'k.k.s.kskskks.ks'; for(let j=0; j<pattern.length; j++) { let r = 1.0 + 0.2*rnd(); switch(pattern.charAt(j)) { case 'k': kick.play(c4, {f0:200*r,d:0.3,a:20,amp:0.3,pan:rnd()}); // thump kick.play(c4, {f0:1e6*r,d:0.2,a:3,amp:0.1,pan:rnd()}); // noise break; case 's': kick.play(c4, {f0:300*r,d:0.3,a:20,amp:0.07,pan:rnd()}); // thump kick.play(c4, {f0:1.5e6*r,d:0.3,a:3,amp:0.15,pan:rnd()}); // noise break; } let d = 0.25; sleep(d); } }, {name:"backbeat"}).connect(hp.create()); loop((i) => { if(!i) sleep(32); let pattern = 'ccc.cc..c..co.c.c.'; for(let j = 0; j < 16; ++j) { switch(pattern.charAt(j)) { case 'c': kick.play(c4, {f0:5e6,d:0.05,a:30,amp:0.2,pan:rnd()*.5}); // click, softer break; case 'o': kick.play(c4, {f0:1.5e6,d:.2,a:30,amp:0.2,pan:rnd()*.5}); // click, softer break; } sleep(0.25); } }, {name:"hat"}).connect(hp.create()); class Swarm { constructor(opt) { this.op = []; this.wf = sinsaw; this.jtu = 0; let nu = 10; let pat = [0,7]; for(let i = 0; i < nu; ++i) { let k = i/(nu-1); let pa = k*2-1; this.op.push({ p:Math.random(), f:2**(pat[i%pat.length]/12), ml:clamp01(pa+1), mr:clamp01(1-pa), jt:2**(rnd()*opt.det) }); } } process(n, e, t, opt) { this.jtu += ditty.dt*opt.jtf; if(this.jtu >= 1) { this.jtu -= 1; for(let i = 0; i < this.op.length; ++i) this.op[i].jt = 2**(rnd()*opt.det); } let dt = midi_to_hz(n)*ditty.dt; let mix = [0,0]; for(let i = 0; i < this.op.length; ++i) { let op = this.op[i]; mix[0] += this.wf(op.p, t*.1+i*.2) * op.ml; mix[1] += this.wf(op.p, t*.1+i*.2) * op.mr; op.p += dt * op.f * op.jt; } mix[0] *= e.value; mix[1] *= e.value; return mix; } } const pad = synth.def(Swarm); loop( (i) => { let padChords = [ [a1,c5,es5] ]; let du = 64; let ch = padChords.ring(i); for(let j=0; j<ch.length; j++) { pad.play(ch[j], {attack:.1,decay:.1,sustain:.5,release:8,duration:0, det:0.4,jtf:(x,t)=>800*Math.exp(-x*.5)}); } sleep(du); }, {name:"fx", amp: .1}).connect(hp.create({fc:.05})); loop( (i) => { let padChords = [ [a4,e4,c5,es4], [c4,c3,e4,b4], [e4,e3,e4,g4], [e4,e3,g4,a4] ]; let du = 16; let ch = padChords.ring(i); for(let j=0; j<ch.length; j++) { let rrr = Math.sin(j*646+i) * 32 + a5; pad.play(ch[j], {attack:4,release:4,duration:du, det:0.03,jtf:60}); } sleep(du); }, {name:"pad", amp:()=>0.05*clamp01((90-ditty.tick)/16)}).connect(hp.create({fc:.0001}));